Tomás Morais
Game Developer
I take ideas from rough prototype to polished build: designing gameplay systems, crafting level flow, and solving the technical problems that make experiences feel right to play.
Learn more about me→Featured Projects
Dark Chamber
Atmospheric first-person co-op horror puzzle game for two players, focused on teamwork, escalating tension, and puzzle-driven progression.
Unreal Engine 5C++BlueprintBehavior Trees
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Wild Angles
First-person survival adventure game focused on wildlife observation and environmental exploration, and a dynamic time-based ecosystem.
UnityC#ScriptableObjectsCinemachine
View Project Details→Let's Connect
Have a project in mind or want to collaborate on a game experience? I'd love to hear about it.