Tomás Morais

Game Developer

I take ideas from rough prototype to polished build: designing gameplay systems, crafting level flow, and solving the technical problems that make experiences feel right to play.

Learn more about me

Featured Projects

Dark Chamber

Atmospheric third-person action prototype focused on combat readability, enemy pressure, and encounter pacing.

Unreal Engine 5C++BlueprintBehavior Trees
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Wild Angles

Physics-based puzzle platformer centered on momentum routing and precision movement challenges.

UnityC#ScriptableObjectsCinemachineFMOD
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Simple Custom Physics Engine

C++ rigid-body sandbox with custom collision detection, impulse resolution, and OpenGL rendering.

C++OpenGLGLFWImGuiCMake
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Let's Connect

Have a project in mind or want to collaborate on a game experience? I'd love to hear about it.

Get in touch