Tomás Morais
Game Developer
I take ideas from rough prototype to polished build: designing gameplay systems, crafting level flow, and solving the technical problems that make experiences feel right to play.
Learn more about me→Featured Projects
Dark Chamber
Atmospheric third-person action prototype focused on combat readability, enemy pressure, and encounter pacing.
Unreal Engine 5C++BlueprintBehavior Trees
View Project Details→Wild Angles
Physics-based puzzle platformer centered on momentum routing and precision movement challenges.
UnityC#ScriptableObjectsCinemachineFMOD
View Project Details→Simple Custom Physics Engine
C++ rigid-body sandbox with custom collision detection, impulse resolution, and OpenGL rendering.
C++OpenGLGLFWImGuiCMake
View Project Details→Let's Connect
Have a project in mind or want to collaborate on a game experience? I'd love to hear about it.