All Projects
A collection of games and interactive experiences I've built — spanning genres, engines, and platforms.
Dark Chamber
Atmospheric third-person action prototype focused on combat readability, enemy pressure, and encounter pacing.
Unreal Engine 5C++BlueprintBehavior Trees
View Project Details→Wild Angles
Physics-based puzzle platformer centered on momentum routing and precision movement challenges.
UnityC#ScriptableObjectsCinemachineFMOD
View Project Details→Simple Custom Physics Engine
C++ rigid-body sandbox with custom collision detection, impulse resolution, and OpenGL rendering.
C++OpenGLGLFWImGuiCMake
View Project Details→