All Projects

A collection of games and interactive experiences I've built — spanning genres, engines, and platforms.

Dark Chamber

Atmospheric third-person action prototype focused on combat readability, enemy pressure, and encounter pacing.

Unreal Engine 5C++BlueprintBehavior Trees
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Wild Angles

Physics-based puzzle platformer centered on momentum routing and precision movement challenges.

UnityC#ScriptableObjectsCinemachineFMOD
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Simple Custom Physics Engine

C++ rigid-body sandbox with custom collision detection, impulse resolution, and OpenGL rendering.

C++OpenGLGLFWImGuiCMake
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